How to play
Grab the phone and wing it.
You can explain it in a minute by reading this page out loud. The first time you play, the app also offers a 30-second practice round.
Set up the teams
2 to 6 teams, each with a name and a color. Pick the turn length, 90 seconds or 2 minutes, and how many points it takes to win: 50, 80 or 100.
Check your card
On your team's turn, one person takes the phone and sees 5 words. Nobody else gets to look. They can drag the words into any order and swap one out. Don't know a word? Tap the ? and the game explains it, just to you.
Act it out
Tap Start and the clock runs. No talking, no sound effects. Breaking a word into pieces is fair game: sun + flower = sunflower.
Mark it
Your team got it? Tap the card or flick it up. Nobody's getting it? Swipe it aside and come back to it later. Marked one by mistake? Tap the word under the card and it comes back.
Pass the phone
Time's up. Points are tallied automatically and the next team is up.
What each word is worth
In Mixed, the default, every card has 2 easy words, 2 medium and 1 hard. In Rules you can switch to only easy, only medium or only hard words.
The rules that turn the game around
Time bonus
Cleared the card before time ran out? Every 10 seconds left over is worth 1 point for your team.
Steal
Time's up and words are left? The next team gets one guess at one of them, with no acting. Get it right and the points are theirs.
Challenge round
Out of nowhere, the game drops a Challenge: each team acts out one word, everyone guesses and it all counts double. The actor's team gets +1 for every right guess.
You can turn off the time bonus and steals in Rules.
End of the game
When a team reaches the target score, the round plays out so everyone gets the same number of turns. Most points wins. If the app closes midway, the game is saved and picks up right where it left off.